![]() A combined 3d6 is on par with your Bastard Swords' 2d10, but there is a +1 equivalent enchantment called Bashing, which will take your Klar from 1d6 damage to 2d6. The Earthbreaker does 2d6, and initially the Klar does 1d6. Make the Hammer Alchamal Silver, and Klar Adamanine, and maybe get some Cold Iron Armor Spikes or something. Have your weapons made of different special materials for a spread of bypassing DR. Level 3: F2Ranger1: Freebooter, Power Attack Level 1: Fighter: Weapon Focus Klar, 2 Weapon, Weapon Focus Earthbreaker You will keep your AC bonus on your Klar when you Bash with it. It will allow you to wield an Earthbreaker hammer in one hand and a Klar shield in the other, treating your Klar as a Light Weapon, so you only take a -2/-2. Rather than 2 Bastard Swords, consider getting the Thunder And Fang Feat. Rivers wrote: I'm thinking of dual wielding bastard swords. But that is in the long run and in actual play not starting at level 15 DR can be a problem. Blood-ragers get the same option albeit 3 levels retarded and are well served by taking eldritch claws at level 6 or 7 (full BAB class, the 3/4th BAB synth could take eldritch claws at level 9 to bypass silver but gets silver from arcane strike at level 10 instead of level 13 of the bloodrager). the synthesist uses arcane strike (due to change in SLAs non-synth eidolons cannot) to in the long run bypass most DR, but it is true that arcane strike doesn't ignore cold iron & silver until level 10 and adamantine until level 15 (alignment ceases to be a serious issue at level 10 with a 1 point evolution). ![]() Natural attacks are some of the hardest to penetrate DR of material, alignment, and -Īlso crafted weapons out of special materials is easy to come by. Lancer is doing 1 big hit that equals 3 attacks. Sure pounce is nice but against DR/5 every single attack is saved off. Anyone else can solve it by using Rapiers, Effortless Lace, and Fencing Grace.īut there's no way to solve it with an Oracle using wakizashis.Īgainst any kind of DR the spirited charge/ride by attack wins out. Swashbuckler or Daring Champion can solve it by utilizing Sawtooth Sabres and Slashing Grace for Dex-based TWF. Slayer or Ranger can solve it by starting with a lower Dex and still getting all the TWF feats they need. Why would you use wakizashis? With an Oracle that means you have no way to solve your MAD stat concerns. There are better pure DPS overall but you can adapt to ANY situation on the fly and do well in it while putting out a very good amount of damage without your bag of tricks. Get yourself a scaling pet to do battle along with you or just to deal more damage :) use the half elf FCB to make him even more lethal than you before too long. Get 2 attacks with one of the best crit fishers in the game and have spells and other goodies on top of that.Īs for mystery I'd go lunar. At the highest levels, when you can afford a pair of good weapons and have a decent number of usable challenges, you can pick up another weapon of whatever kind you're using and take advantage of your high static damage to TWF- but you should only do this at high levels, and only do this once you can afford the second weapon and an Effortless Lace to handle the TWFing penalties.īut for more mundane battle I'd go with war sighted oracle (human or half elf) based on weapon finesse TWF with wakizashi. For most of the game, Precise Strike paired with Power Attack will actually deal greater damage than a two-handed Power Attacker. You can either run a mounted lancer or go for a Dex-oriented build using the Daring Champion. Other option of choice would be a Cavalier. Compared to Sawtooth Sabres, you get +1 damage per swing in exchange for -2 to hit. ![]() Might be a better four-armed race out there to play with, but that'd be the obvious if you don't want AM BARBARIAN.ĭual-wielding bastard swords will honestly hurt more than it helps. Kasatha Gunslinger Pistolero, triple-wielding pistols with the last hand to reload.
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